

This is not to say the characters Loot and similar titles are common far from it. One of the biggest subtleties to the multiverse genre is making sure each character has unique abilities as if they were designed to “staple” regardless. This leads to every match being exciting and charging in a way that I have rarely experienced in other fighters.Īnd the best part? Every character does it differently. The mid-air fight, double ringouts, and miraculous recovery from absurd distances are all expected fare. Meanwhile, in the multiverse, it happens in almost every match. You also get it in Smash, don’t get me wrong, but it’s generally limited to the very best players and “tournament hype” moments. The dynamism between most characters in their two jumps (sometimes three!), air dodge, and occasional recovery moves means that players often make it out well beyond what is considered a safe area of the map. Interactive EntertainmentĪcrobatics is the name of the game in Multiverse. This helps make matches feel more fast-paced and exciting and is one of the biggest representatives of Multiverse’s core philosophy. You can dodge twice, and dodge with movement in any direction in the air (including above!) before your iframe has cooled down a bit. Multiverse turns it on its head by getting rid of the shield entirely and replacing it with a more dynamic dodge system instead. Ground dodges are tied to the shield mechanic, while air dodges are stable and completely lock down your downward momentum. Smash has been dodging in some form since Melee, but it always feels slow and relatively unsatisfying. But it always felt so constant, and I never really got on with it. I’m not sure if this is a hot take or not, honestly. I’ve never liked the shield mechanic in Smash. Here’s a list of six things you can learn from Smash Bros. It looked like the platform fighter genre was essentially just made up of Super Smash Bros., and all copycats would fail.īut then Multiverse actually released, and lo and behold it was cool! More than good, in fact, it actually airs on the distinctive platform fighter formula in many ways to the extent that it represents the first true step towards meaningfully advancing the genre.

We have seen other platform fighters falter over the years The PlayStation All-Stars Battle Royale was a forgettable mess of a game, and the Nickelodeon All-Star brawl wasn’t exactly a game-changer. When Multiverse was first announced, I was skeptical about whether it would do well.
